This is really a silly thing but has been bothering me.
All my NPCs have a huge vigilance triangle at their feet.
Now, the thumbnail shows the big cone instead of the model and this bothers me . I have many enemies and it’d be great to see the model bigger in the thumbnail instead of the triangle. Is there a way to reposition the preview an take a new snapshot for the thumbnail?
In this case you are binding the “vigilance triangle” to a given prefab. This forces all NPCs using that prefab to share the same vigilance triangle.
Instead, perhaps you want a script that knows the right vigilance trangle for each enemy type and adds it at load time. That way you would have a collection of NPC sprites and a collection of vigilance triangles, and some type of setup telling who goes with who.