I write a script for tree chopping but it gives me error . here is the script
#pragma strict
var treeHealth :int =5;
var logs :Transform;
var tree :GameObject;
var speed :int -8;
function Start ()
{
tree = this.gameObject;
rigidbody.isKinematic = true;
}
function Update()
{
{
if(treeHealth ← 0)
rigidbody.iskinematic = false;
rigidbody.AddForce( transform.forward * speed);
DestroyTree ();
}
}
function DestroyTree ()
{
yield waitforseconds(7);
Destroy(tree);
var posistion : Vector3 = Vector3(Random.Range(-1.0, 1.0), 0 ,Random.Range(-1.0 , 1.0));
Instantiate( logs, tree.transform.posistion + Vector3 (0,0,0) + posistion , Quaternion.identity);
Instantiate( logs, tree.transform.posistion + Vector3 (2,2,0) + posistion , Quaternion.identity);
Instantiate( logs, tree.transform.posistion + Vector3 (5,5,0) + posistion , Quaternion.identity);
}
It’s saying that because it thinks the “int” keyword is the end of the line. It thinks that because you forgot the = after it.
so i write it like this var speed :int =-8; but now error saying "Assets/TreeController.js(27,35): BCE0019: ‘posistion’ is not a member of ‘UnityEngine.Transform’. "
Please use code tags when pasting code. Otherwise it’s practically unreadable.
Also, you don’t need a new thread every time you have a new error message. You can keep updating the same thread.
Lastly, posistion is not a word, nor is it a property of the transform object. Check your spelling.
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thank you for your help and i posted new thread because my last thread was posted one day ago but still did not got reply so posted new
This is a good example of why basic language skills are important even when you’re doing something like programming.
It also reminds me of a fun saying we have around the office… “If you think you don’t need to write clear code because nobody will ever read it, make sure you’re not confusing cause and effect.”
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Lots of threads don’t get immediate replies. Be patient.
You’re more likely to receive a response if your post is formed intelligibly with proper spelling, punctuation, and grammar. Use code tags on any code you paste, and error messages should be indicated exactly as they occur in the console (not paraphrased). Indicate what you’ve tried so it’s clear you’ve tried to solve the problem yourself, and aren’t just asking people to make your game for you.
+1 @JoeStrout 's post, btw.
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@Schneider21 well english is a foreign language so i may make few mistakes like spelling and others and i have sloved 70% of error myself but just ask help for error that i cant slove and joestrout what does office saying ? i dont understand
@badassgamer I’m not ragging on your for English as a second language. I actually figured that might be the case. But your language still has punctuation and separate sentences, right? Separating your ideas into logical structures when you communicate them will help others understand you. When people see a big wall of text and discover it’s a single sentence, their motivation to sift through it all decreases. That’s all I’m saying.
The point that JoeStrout was making was that in programming, spelling is still important. I’d go as far as to argue it’s even more important than when doing normal writing. In this case, I could tell what you meant by “posistion”, but the compiler couldn’t. You need to be exact.
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i know that your not ragging but iam just telling the reason for the mistake
Not to be harsh, but that’s an excuse, not a reason.
You’ve got a good enough grasp of English to select the right words and put them together in the right order. There is absolutely no reason why you couldn’t also remember to hold the Shift key when you type the word “I”, or to capitalize the first letter of each sentence, or put a period at the end.
I guarantee there are English learners far less accomplished than you, who have mastered these very simple rules. If you would just add these basic capitalization & punctuation rules to your habits, your writing will be much easier to understand, and you’ll get more and better answers to your questions!
3 Likes
Thank you and understood that
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