-assetServerUpdate does not update

Hi everyone,

I am trying to create an automated build script but when I use the -assetServerUpdate command argument it does not update the assets from the server.

I thought it could be the asset server connection but if I use user interface to do the update it will update properly.

Here’s the command line I call with the Perl script:
/Applications/Unity iPhone/Unity iPhone.app/Contents/MacOS/Unity" -batchmode -createProject …/build/temp -projectPath …/build/temp -assetServerUpdate 172.16.1.51 MyProject MyUser MyPass -quit

After the script is called, I have an empty project but no asset were updated.

My goal is to create a complete build from a an empty project I create using the -createProject command.

I looked on the forum and on the documentation and I found nothing related to this issue.

Unity does not crash and it does not log anything related. If I remove the -quit, there is nothing in Unity’s log as well.

Does anyone have any idea on how to solve this issue?

This would be very appreciated.

Thanks in advance.

This appears to be a bug in Unity (case number 291056) but it was expected to be fixed in Unity 3.0. Are you having this problem with the 3.0 beta or with 2.6?

1.7 for iPhone.

I’ve been looking around and I cannot find where I can see “case number 291056”. I’d like to compare with my issue.

I believe the bugtracker is not publicly available or I may just have missed it.

Thanks in advance.

There is no public bugtracker (although you get a link to any bug report you submit yourself). However, you can contact support@unity3d.com to get an update on a bug if necessary. As I said, though, it does look as though the bug has been fixed for 3.0.