I’m currently working on a project with a company where I use assets and plugins from my personal Unity account. Here are some details about the project:
I am the sole developer working on this project.
The company will not be using Unity directly; I will handle all development and publishing tasks.
The game will be published under the company’s and my name, but that’s the extent of their involvement. I only use their branding and their accounting infrastracture for payment
I am not an employee of the company.
Given this setup, I am unsure about the licensing terms for the Unity assets and plugins. Specifically, I want to understand how the EULA applies in this context. Can I legally use my personal assets and plugins for this company project?
Sorry, we can’t help you. We aren’t lawyers here, you really should talk to one or ask Unity here.
In my personal opinion, Unity will apply the least favorable scenario to you (as usual), so they will view it as a company endeavor, so if they make more than 100k (200k if Unity 6), then you should use Pro license and shouldn’t use your personal assets.
But again, I’m not a Unity legal person nor a lawyer, so this is my personal guess. You really should talk to Unity and/or a lawyer.
i already got a unity pro license. but thats not really what its about.
its about assetstore plugins that i purchased from my (personal) company account that will be used in another companys name, which is not involved in the development in a sense of using unity.
You can email legal@unity3d.com and (eventually) someone will answer your questions. Use the same email you use for your Pro account. They used to have a specific person in the legal department assigned to handle all asset store matters but they no longer work there, and I don’t know the direct email for the person who (if) replaced them.
At a glance it sounds like since you’re the developer and the one publishing the content you have full rights to distribute so there’s nothing to be concerned about here. If you’re worried, you could have the publisher set up an account on the asset store and buy their own licenses to everything you’re needing but I don’t think it is necessary since you are the only user and already own the licenses.
I suppose if you were no longer involved at some point, then they would need access to the licenses. In which case just have them buy them now to avoid any issues.
thanks for the response! that was really helpful.
just for the record: i am not the one publishing it in the end, well, i do that but on their behalf, i push the stuff to steam etc. on steam its listed as their game
by the sounds of it it would be like me employing you to do it for me but my name will go on it. While @Lurking-Ninja is spot on, we are not lawyers, we are devs, i would have expected
if only your name on end product, you do what unity requires of you
if only company name on end product, company needs to have all the licenses and assign you 1 for use for project
if both, then complicated, i would say, lean on company, but the final ruling maybe both need to.
Example, as a contractor, you have a company of your own, but you then do work for other company, that work is likely owned by other company. if you made an off the self product, like an asset on the store, and other company bought it, it would be clear they only have rights to your asset, and you have none to theirs.
Id argue the legalities of it all should be in your contract with the company but lawyer up and find out