Hello everybody,
Im writing this to ask you a suggestion. I submitted the new version of my pacakge (UnityCar 2.1) on the assetstore, but it has been declined with this reply:
Dear Unity Asset Store Provider,
Thank you for participating in the Unity Asset Store.
We have noticed that you are using the Unity trademark in your name or offering on the Asset Store in a confusing manner. We need you to stop this use in order to avoid user confusion that your assets are provided by Unity, or that you are otherwise affiliated with or sponsored by Unity. We encourage you to develop your own brand to set yourself apart on the Asset Store. You may descriptively use Unity to specify your assets are for use with Unity software such as “Provider Brand Name X for Unity.”
Please cease the confusing use of the Unity trademark within 10 days. Feel free to contact me if you have any questions.
We also need you to edit the text on your big key image - “Unity3d” is only used for our website, it should just be:
“The most complete and accurate vehicle simulation for Unity”.
Thanks, looking forward to your resubmission.
What can i do? Im selling UnityCar on the assetStore since more that 1 year (October 2011), and nobody has never told me anything about this.
Btw, is the trademark Unity3D or Unity?
Website is unity3d only because unity.com is already owned domain;
Is also a very basic practice to NEVER re-use name of the platform into your own middleware products. I am surprised UT published assets using ‘unity’ on their names and only now they have attention over this.
Hello,
Im facing another problem with Asset Store submission.
now the decline reason is that i have a license in the readme file, which seems to be in conflict with unity EULA.
this is the license file:
Package Licence
Usage for unlimited time, any number of projects, royalty-free.
Keep the copyright notices on top of the source files.
Resale or redistribute as anything except a final product to the end user (asset / library / engine / middleware / etc.) is not allowed.
You are asked to put UnityCar logo and website (http://unitypackages.net/unitycar) in your game’s credits as author of the vehicle physics.
You can find the official UnityCar logo in psd format under Assets/UnityCarLogo/, so you can easly change its dimensions and colors to adapt it to your application.
can someone tell me where is the problem with this license file?
Thanks
As far as I know, usually you’ll automatically use the standard license of the asset store. That’s very convenient because we don’t have to pay a lot for a lawyer to create a specific license file for us. I do believe that you can make an exception and use your own license if you wish - however, that must not be as part of a README but you need to provide it in some other way so that people can immediately see the license before purchasing your product.
I noticed that some people also have “per-seat” licenses but I haven’t seen how that can be done (I haven’t looked for it, either ).
That’s right, and definitely a good thing for developers. I am no lawyer, but the default EULA appears to cover both Unity Technologies and the asset provider. I believe that a custom EULA can be used in some situations, though the default terms suggest that the custom terms will only cover the asset provider and that the default terms will still apply to Unity Technologies. Obviously I may be wrong and you should always check with a lawyer!
If you are an asset provider it is well worth reading the EULA:
“per-seat” licenses are automatically applied by Unity Technologies for assets that are posted to the “Editor Extensions” category on the asset store.