Hi there, currently it takes at least a week for me to get submissions declined/accepted and every decline hurts as hell.
So why not collect some useful tips and tricks from seller and buyers alike to help fellow AssetStore submitters to improve their submissions (to get faster accepted and to aid customers with a better product).
Recently I got rejected multiple times because some of some points I never occurred before… so here is my list:
- Unity Technologies wants that we call Unity Unity and Unity Pro Unity Pro, nothing more, so no Unity3D, Unity Indie, Basic oder Free.
- You need to add your contact information into your documentation to aid customers with technical problems. The contact information should be accessable/viewable without much clicks.
- If you include a step by step tutorial into your documentation ensure that the result does look good (yes, this was a point once for me)
- The documentation should be a pdf file, a html file or similar is not enough.
- No demo features, the asset must work without restrictions, so if you plan to add a trial for pro features, don´t do this.
I also collected some other useful things for the presentation of your submission inside the AssetStore to increase reachability and sales:
- Add a clear description for your asset, avoid fill words or empty phrases. Tell what your assets does and not how nice the results will look like that’s what screenshots, eg. are for.
- Screenshots are a must have, even when you provide only code, you can always show something oiff, even if its only the well readable code.
- Provide a documentation which is accessible without buying the asset, which is essential for code only assets. People want to know what your API may offer.
- Videos or Webplayer allow potential customers to look into interactive or animated results without the need of a demo version. Nobody likes to buy something where the results are unclear.
- If you provide screenshots or other preview material which is not included into your asset (a bigger demo or something like this), tell so. You may receive negative reviews otherwise.
- Provide information about the compatibility along the various platforms, this includes which Unity version (Unity/Unity Pro) and Android/iOS/eg. This may be hard to test, but try to ask friends or fellow forum users or start a beta test.
- Provide support. No support will lead to bad reviews and the word about your bad support will spread.
- Keep your images professional/stylistic. By doing this you will increase the chance to be showcased, which will lead to massive sales.
- Advertise your assets in this forum. Work in Progress for further/running developments. Showcase for projects which will use/show your asset. Asset Asset Store to promote your finished products and to provide support. Presence will lead to sales, even if this presence is support or help for other problems. If your thread is visible at the first page then yay! But don´t spam or push without reason!
- Try to write mindful, no slang or similar. Keep cool and professional, even when destructive criticism appears. Often enough loyal customers/users will aid you to keep you safe from unjustified insults, eg.
Also a little rant: Why do I need to wait another week to get the results from the AssetStore reviewer for a a minor fix (to fix something like a typo inside the documentation)? God this is so annoying!