assign a script to a variable


How can I assign a script to a variable?

For example, I have a controls.js, which is attached to a game object.
I also have an other script, manager.js

In manager.js how can I do the follwing:

var controlScript : ??;
var object        : GameObject;

function Start()
     controlScript = object.GetComponent("controls");

Thanks for your time!

Well, in UnityScript, the filename is also the typename!

So, if you have a file called controls.js, you can define a variable of that type with

var controlScript : controls;

It’s similar to how you are using GetComponent, later- the typename in quotes that you specified in the string paramater is the same as the one you would use when declaring the variable.