Hi Unity people, i’m pretty new to Unity. I’ve a little problem (language currently using = c#)… I’ve created a class with a public GameObject into it(Highlightable.cs inherited from MonoBehaviour). When i try to access to it by another script it seems to work but when i’m instantiating the GO. Here’s the code from another class:
GameObject go;
Transform casaAttuale;
Highlightable occupant;
for(int i=0;i<64;i++){
occupant = casaAttuale.GetComponent< Highlightable >();
if(-conditions-){
go = Instantiate (-prefab-,-position-,-rotation-) as GameObject;
//here we go
occupant.occupant = go;
}
}
occupant.occupant = go; doesn’t work 'cause i made it public to see it on the Inspector but is always empty…
Here’s another code that works instead:
void MoveHere(GameOBject newCasa){
Highlightable some = newCasa.GetComponent< Highlightable >();
-few lines of code-
some.occupant = _selected; //_selected is a GO declared in this class
-lines of code-
}
Why is this working and the other do not?
Any answers? (Thanks in advice)