Assign Animations

Hey,

I did some research around the internet and I could not find anyone with the same problem as me, so I’ll be asking here.

I’m more or less new to Unity, so bear with me.

I exported my animations as .fbx files on 3Ds max, however, they weren’t stacked together, each one of them came out as one model + bone + animation, since I made them on separated scenes but with the same model.

Here’s what I mean:

Each one of these models has the same bone but a different animation. (atk01, atk 02, groggy, stand, etc).

The models are OK and the animations play fine on the right corner, but how can I assign all these animations/Takes to one single model?

Thanks!

Expand the model with the animation you want to use and drag it to the animation component on the one you want to play it.