Hey,
I did some research around the internet and I could not find anyone with the same problem as me, so I’ll be asking here.
I’m more or less new to Unity, so bear with me.
I exported my animations as .fbx files on 3Ds max, however, they weren’t stacked together, each one of them came out as one model + bone + animation, since I made them on separated scenes but with the same model.
Here’s what I mean:
Each one of these models has the same bone but a different animation. (atk01, atk 02, groggy, stand, etc).
The models are OK and the animations play fine on the right corner, but how can I assign all these animations/Takes to one single model?
Thanks!