Assign another javascript as Var from script

I have this health script which I have somewhat edited to have a 4 second delay before respawning> Anyway Because each of the players use this same health script I can reference each player’s movement script induvidually. Is there a variable that allows me to reference the player’s movement script like I would do wit ha normal gameObject variable and then just drag it in the editor from there?

Here’s the script:

var PointCube : Transform;
var spawneffect : Transform;
var deatheffect : Transform;
var deathcam : Transform;
var playercollider : Collider;
var PlayerDamageTrigger : Collider;
//Reference player movement script
//refence player turning script
var GunHolder : GameObject;
var playerPhysics : Rigidbody;
var PlayerCam : GameObject;
 var SpawnPoints: Transform[];
 var respawn : boolean = false;
var health:float = 90;
var healthText : UI.Text;

 function Damage(dmg:float){
 health -= dmg;
 }
 
 function Update (){
 if(healthText)healthText.text = health.ToString();
 if(health <=0){
   Instantiate (deatheffect,transform.position,transform.rotation);
   Instantiate (PointCube,transform.position,transform.rotation);
   Instantiate (deathcam,transform.position,transform.rotation);
   //disable player movmenet script
   //disable player turning script
   playercollider.enabled = false;
   PlayerDamageTrigger.enabled = false;
   playerphysics.enabled = false;
   PlayerCam.gameObject.active false;
   GunHolder.gameObect.active = false;

     Respawn();
 }
 }

 function Respawn(){
        yield WaitForSeconds(3);

        var spawnPointID: float = Random.Range(0, SpawnPoints.length);

     transform.position = SpawnPoints[spawnPointID].position;

    Instantiate (spawneffect,transform.position,transform.rotation);

  var audio: AudioSource = GetComponent.<AudioSource>();
	audio.Play();
	audio.Play(44100);
	//enable player movmenet script
   //enable player turning script
	playercollider.enabled = true;
   PlayerDamageTrigger.enabled = true;
   playerphysics.enabled = true;
   PlayerCam.gameObject.active true;
   GunHolder.gameObect.active = true;

  health = 100;
 }

Good day.

I normally don’t use Java, i use C#, but i supose will work exactly the same.

You can define a class (like a script) as a variable. The script you need to refear have a name, that is the class name of that script. Lets say it’s called “ImportantScript”

So you can define:

var TheReferedScript : ImportantScript;

Now, you have 2 options. Assign it via scripting, or do the variable public and assign via editor.

Bye!