Hi,
is it possible to assign a font from script? The font exists in my project.
this is my code:
GameObject tf = new GameObject(); tf.transform.position = new Vector3(.5f, .5f, 0); GUIText guiText = tf.AddComponent(typeof(GUIText)) as GUIText; /* guiText.font = ... */ guiText.text = "test";
isnt it possible?
http://forum.unity3d.com/viewtopic.php?t=10175
Possibly the closest thing to what I believe you’re after.
thank you.
i thought it could be all done by the script - creating style and font and so on - but now i assigned the font to a GUIStyle in the editor and use it in my script:
... public GUIStyle guiStyle = new GUIStyle(); ... guiText.font = guiStyle.font; ...