i have a list of strings and a number ‘j’ how many strings there are.
the instantiation of my prefabs uses
for(i=0;i<j;i++; {instantiate(prefab);}
to create exactly as many prefabs as there are strings; that part is already working.
now what i need to do is give the prefabs a value to distinguish them - preferably a string or a int (i), but i’m stuck at the part where to put it.
i added a script to the instantiation with a static variable, but of course it gets overwritten with the other instantiations so that every prefab has the same value in the end.
i also tried to just name the prefab like the string with
myPrefab.name = "String"
, but for some reason Unity still puts a (clone) behind it, which renders the string useless (unless i find a method to cut the (clone) from the string afterwards, but that seems to be a bit long-winded).
would be very grateful for a hint to the right direction because i’m running out of ideas right now.