I have this code and when I use “loadCard(x);” nothing happens (the php returns 0.jpeg if no card is found). I have a gameObject (Sprite) called “testcard” on the scene (with the spriterenderer).
IEnumerator loadCard (int card_nr) {
//Debug.Log("Loading card.");
string url = root+"load_card.php?nr="+card_nr;
WWW www = new WWW(url);
//Debug.Log(url);
yield return www;
SpriteRenderer sr = GetComponent<SpriteRenderer>();
sr.sprite = Sprite.Create(www.texture, new Rect(0, 0, www.texture.width, www.texture.height), new Vector2(0, 0));
GameObject card = GameObject.Find ("testcard");
SpriteRenderer skin = card.GetComponent<SpriteRenderer>();
skin = sr;
}