Hello
I’m novate so my question is basic nevel.
I have a script with an OnTriggerEnter implemented within an object. I want that this function only is called when there is a trigger enter of this object.
The fact is that this function is called by everyobject of the scene when they have an trigger enter.
I’m using C#
Add some unique value to your object that contains a “specific BoxCollider”.
//For example it can be a tag, then:
void OnTriggerEnter(Collider colidedObj)
{
if (colidedObj.tag == "UniqueTag")
{
//do your work
}
}
//Or it can be a unique name, then:
void OnTriggerEnter(Collider colidedObj)
{
if (colidedObj.name == "UniqueName")
{
//do your work
}
}
//Or any other unique variable