Assign Prefab to script as Code?

I’ve been playing with Photon Unity Networking projects and i’ve done many manipulations and changes, but i cannot seem to figure this difference out.

Below, boxed with red is my current setup

In the same picture, boxed with green is the default setup.


The question is, how does one reference a transform as code? When “Player” is clicked, it selects the “Player” prefab from the project window. In turn, when i drag my “player0” prefab into the inspector, it displays as a transform, even the description text says “UnityEngine.Transform”, where it should say “ThirdPersonNetwork”

Well if you are just sending Position and Rotation - then it’s switching to use the Transform because that is where the information is held right?

I found an answer! thanks for the help whydo!…