Assign Prefab to script as Code?

I’ve been playing with Photon Unity Networking projects and i’ve done many manipulations and changes, but i cannot seem to figure this difference out.

Below, boxed with red is my current setup

In the same picture, boxed with green is the default setup.

17447-punquestion.jpg

The question is, how does one reference a transform as code? When “Player” is clicked, it selects the “Player” prefab from the project window. In turn, when i drag my “player0” prefab into the inspector, it displays as a transform, even the description text says “UnityEngine.Transform”, where it should say “ThirdPersonNetwork”

Well if you are just sending Position and Rotation - then it’s switching to use the Transform because that is where the information is held right?

I found an answer! thanks for the help whydo!

forum.exitgames.com…