How do I assign a render texture to the material, that is used to show the render texture in runtime?
I have a render texture and a metarial assigned to a gameobject, and the render texture shows up there. But how is it connected to each other?
How do I assign a render texture to the material, that is used to show the render texture in runtime?
I have a render texture and a metarial assigned to a gameobject, and the render texture shows up there. But how is it connected to each other?
A RenderTexture is just like any other texture so you can do this:
public Material m;
public RenderTexture r;
m.mainTexture = r;