assign scripts to instantiated prefab through script

hey,

basically. I have a range (50+) prefabs of objects with many scripts on.
These objects are instantiated through a menu, but it is getting quite tedious to add/remove all these scripts for all objects when I change something or make a new script.

Is it possible to add ONE script which at instatiation will add all the other scripts I need on these objects?
I tried AddComponent() in the instantiate function…no luck
and to assign through a Start func…no luck there either.
best,

Take a look at:

http://docs.unity3d.com/Documentation/ScriptReference/GameObject.AddComponent.html

And:

http://docs.unity3d.com/Documentation/ScriptReference/RequireComponent.html

If it’s not working you’re not doing it correctly, AddComponent does exactly what it should. Try posting your code here if you want more specific help.