There is an option in shader inspector to assign texture to shader. But looks like it doesn’t work.
[14396-screen+shot+2013-08-16+at+7.51.12+pm.png|14396]
I want to use this Toon Map with this shader in various materials (so I don’t want to assign it in each material).
Am I doing something incorrectly?
These are default (not fallback) values, just like script default values upon class variable declaration.
So it does work, but it works the same way as default values in script.
These values only get set on adding the component to an object, not afterwards.
Same goes here, these values only get assigned when you change the shader.