Assign Transform Variable With A Vector?

Hello,

I have a variable called target that is a Transform that has been assigned in the inspector. Is there a way to assign the variable with a Vector3 position?

if(FindClosestEnemy()){
	target = FindClosestEnemy().transform;
}
else{
	print("No Targets Found");	
	target = Vector3(0,0,0);
}

Something like that?

No way! They are completely different types. The easiest alternative would be to create an empty game object at 0,0,0 (let’s call it “Target0”) and assign it to target:

var target: Transform;
static var target0: Transform; // make sure only one Target0 object exists
...
if(FindClosestEnemy()){
    target = FindClosestEnemy().transform;
}
else{
    print("No Targets Found"); 
    if (!target0){ // if target0 not yet created...
        target0 = new GameObject("Target0").transform; // create it!
        target0.position = Vector3.zero; // make sure it's at 0,0,0
    }
    target = target0; // set target to the Target0 object
}

Declaring target0 as static makes the variable unique for all instances of this script, thus only one “Target0” will be created when needed.