Hello, I’m using layers on my bullets to sort out friendly fire.
The problem is that when I network.instantiate a bullet and set its layer, the clone that other players see won’t get the layer.
use the networkview on the bullet to send an RPC to all connected players with the layer number. In the RPC set the layer for the bullet on all clients.
Ok I’m starting to understand the mechanics. Does the networkview for the bullet have a handle to all its clones? Or is there another way to find the precise clones?