Original scripts Enemy AI
http://forum.unity3d.com/threads/92021-Simple-But-Effective-AI-Script-Explained
I can’t seem to track down Rob productions, he wrote this script and also ‘Invasion of the Trivials’
http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=7405
Anyhoo, I took the player from ‘Trivials’ and put it in a new project, then made an enemy with the enemymood and enemytarget.js
UnassignedReferenceException: The variable hitParticles of ‘enemytarget’ has not been assigned.
You probably need to assign the hitParticles variable of the enemytarget script in the inspector.
enemytarget.Start () (at Assets/Scripts/Mobs/enemytarget.js:35)
I’m not sure how to stick the ‘hit’ particles prefab (or any other prefab) onto the script, there’s nothing available when I try to load it from the menu,
I dragged the prefab into the scene, can’t drag it onto the Variable. How is this done anyway?
Thanks, Rob Productions, hope you don’t mind me copy-pasting, this is one of the few games I can understand at all.
http://dl.dropbox.com/u/102638093/invasion_player.unitypackage
4.2 MB
You’ll need ‘Character Controllers’ and ‘Particles’ packages added from Standard Assets