I’m trying to assign a file in unity inspector.
With Javascript, it was so easy.
#pragma strict
public var xmlFile : TextAsset;
function Start () {
Debug.Log(xmlFile.text);
}
function Update () {
}
Just dragging the file from project window to inspector, I could see the content of xml file.
But, in C#, a strange exception was occured.
using UnityEngine;
using System.Collections;
using System.Xml;
public class M3 : MonoBehaviour {
public TextAsset OEXmlFile;
public M3()
{
Debug.Log(OEXmlFile.text);
}
}
Error message here(Runtime):
NullReferenceException: Object reference not set to an instance of an object
M3…ctor () (at Assets/Resources/Scripts/M3.cs:11)
[24878-screen+shot+2014-04-08+at+2.29.26+am.png|24878]
I obviously assigned xml file in inspector window.
What’s the problem in C#?
How Can I assign a file on inspector in C#?