Assigning different Damage to different bullets,Assigning different damage for each bullet

Hello!

I am new to Game design, and currently, I am working on a Unity 2D game that has elemental aspects for the enemies as well as the player’s attacks(bullets).
so far i’ve made the shooting script and added switch weapon function but i am not sure how to approach adding damage to the different bullets and making the enemies taking damage depending on their elements and the player’s bullets.

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Shooting : MonoBehaviour
{
    public GameObject[] bullets;

    private float shootingDelay = 0.35f;
    private float cooldownTimer = 0.5f;
    public  int currentBullet = 0;
    

    void Update()
    {
        if (Input.GetKeyDown(KeyCode.X))
        {
            ++currentBullet;

            if (currentBullet+1 > bullets.Length)
            {
                currentBullet = 0;
            }
        }
        

        cooldownTimer -= Time.deltaTime;

        if (Input.GetButton("Fire1") && cooldownTimer <= 0) 
        {
            cooldownTimer = ShootingDelay;
            Debug.Log("Pew!");
            
            Instantiate(bullets[currentBullet], transform.position, transform.rotation);

        }
    }
}

Thanks in Advance, Any and every bit of help/advice would be appreciated, or any way to set me on the right path to tackle this. :slight_smile:

There are two ways , i would approach

1- Use RayCast2D and give damage to enemy/player, Set PlayerHealth variable in the script and keep decreasing until it dies (on being attacked)
2- Else use a rigidBody on bullet (gameOject) and a collider
Make a new script for Bullet Damage

public class BulletDamage : MonoBehaviour {
     public float damageAmount;
     public RigidBody rb;
    
    void OnEnable(){
    //make sure u uncheck use gravity
     rb.velocity = some direction using vector2
    }

  void OnTriggerEnter2D(Collider2D collider){
  //compare game tag and call give damage function....         
   //giving each bullet some damage is out of normalperson. you can set damageAmount according to Player/Enemy 
  }
}