So i am making a tron like game and i am trying to collide my bike trail against other colliders. I used TronTrail script from unity procedural examples. I simply added a Mesh Collider and at the end of every update assign current trail mesh to sharedMesh of mesh collider. When i try to collide my bike against it, it doesnt work. My layer setup is correct, my bike doesnt use Mesh Colliders and isnt kinematic. Any ideas?
ScreenShot from paused game:
