Usually I could assign gameobjects to my script on the inspector panel, but my gameobjects are being spawned via script so I want to assign these on Awake instead. My code looks a little like this -
private CharacterUI myCharacterCollection;
now i want to assign myCharacterCollection to a gameobject on Awake -
The problem is that since it is utilizing CharacterUI (which is my other script) it won’t let me use gameobject.find