Assigning varaibles to prefabs

Ok so i have a 'player' prefab and a 'Tank' on the scene already. Im using the networking tutrorial made by unity ot create a multiplayer part to my game. Only problem is hwne i spawn my 'player' the variables he uses such as the 'Tank' 'TankCamera' and a GuiText attached to the tank are not there. Is there any way to assign them on connection?

Thanks in advanced

you can assign these variables to your player after spawning. you can do this by something like : `[GameObject.Find()][1]` or `[GameObject.FindWithTag()][2]`;