Assistance with issues in Build

Hey guys
I am still new to Unity, and I am trying to test out a build of my game and I am running into issues. These are not errors, as I do not have any error or log files being populated in the build folder. The game is just not performing the same actions as it does in the Editor. I am not sure why it is doing this, and I don’t know of any way to check what the code is doing.
My question is, is there any way to see what my issue could be on a build of the game? I am assuming there isn’t but for now, I am limited to just looking at the code that works in the editor and trying to guess why it wouldn’t work in a build. This is slow and tedious, so I wanted to post here and see if I have any options to help with this.
I appreciate any help/assistance or insight I could get on this.

Thanks
Retro

Hey,

Have you looked through the documentation explaining how to debug Unity? Specifically, the “Debugging in the Player section”.

You should be able to debug your C# scripts within the “build of the game” (called the Player) by attaching the Unity Debugger to the running game. The specifics on how to do this depend on the platform you’re building for: Windows, macOS, Android, iOS, etc., but typically you’ll use either Visual Studio or XCode (depending on your OS).

I hope this helps.

Thanks timke
I have been looking into this and it helped me a ton. I was pretty ignorant on the additional options on building the game, and was not putting it into Development Build. Thanks!