Hi, I have a rather odd question, and I would be very grateful to anyone that could help me with this issue.
My game calls for multiple point lights that don’t scale intensity over distances. The brightness on the floor directly beneath the point light should be the same as any point on the floor or wall that is encompassed by the range of the point light and not somehow blocked. I’ve done much looking online, but haven’t found anything, so any assistance would be much appreciated!
Oh, and if it helps, I’m running Unity Pro, and these are real-time lights that cast shadows. Thanks!