Astar GetArea() ?

Hi,

I’m trying to find which area my character is actually walking on. I’found the AstarPath.GetNode() and AstarClasses.Node.GetArea() but I can’t figure out how it works…

How to find the closest node and then get the area it belongs to ? :face_with_spiral_eyes:

Oh… just found out… ^^

AstarPath.GetNode( AstarPath.ToLocal ( myTransform.position ) ).area