I have multiple buildings in my scene that have an open doorway (essentially just a hole in the middle of the mesh) on one side of the building. Each side of the building is assigned to the “Obstacle” layer which is set to the mask in the collision testing. As a result a* adds a “no walk” area along the entire mesh including the open doorway. I have tried using a point graph that has a point outside to inside the building along with a grid but the AI seems to completely ignore the point graph.
Here is a screenshot of the pathfinding. Basically how would I get the path to go through the door?