ASTC texture format with/without alpha consumes same amount of memory?

Using the ASTC texture format for a texture with and without an alpha channel, consumes the same amount of memory? Is this correct? I’ve tested Unity 2018.4.31f1 and Unity 2019.4.20f1.

Without alpha channel: 170 KB:

With alpha channel: 170 KB

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Yep it is correct.

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