Using the ASTC texture format for a texture with and without an alpha channel, consumes the same amount of memory? Is this correct? I’ve tested Unity 2018.4.31f1 and Unity 2019.4.20f1.
Without alpha channel: 170 KB:
With alpha channel: 170 KB
Using the ASTC texture format for a texture with and without an alpha channel, consumes the same amount of memory? Is this correct? I’ve tested Unity 2018.4.31f1 and Unity 2019.4.20f1.
Without alpha channel: 170 KB:
With alpha channel: 170 KB
Yep it is correct.