Asteroids style ship movement

Hello, I have a school project that requires me to recreate an old Atari game using Unity 5 and C#, I decided to make a Asteroids clone but I am having trouble getting the ship to rotate and move, I’m still a novice code writer and need some help.

Welcome to the forum. How do you approach the ship controls? Do you use the 2D physics system or do you do the calculations yourself? Break down what your problems are and we can try the help you with the once you do not get forwarded with. ok?

You could almost slap on a rigidbody and be done. Rotation didn’t have acceleration though, so it’s probably better just to do it yourself. All it is is rotating to the direction you shoot and having a velocity that slowly accelerates and decelerates with a capped magnitude. We’re probably talking about five lines of code in an update, if all the math is tightly packed.