Astro Runner [Released] [Free] [Android]

I have just released Astro Runner, a 2D runner with sweet pixel art and chiptune music. Feel free to have a wee gander.

GOOGLE PLAY
https://play.google.com/store/apps/details?id=uk.co.appattic.astrorunner

TRAILER

SCREENSHOTS



UPCOMING UPDATES

  • Achievements
  • More terrain variety
  • Staggered difficulty
  • Missions

This is my first forte in Unity, really dig the 2D tools. Any feedback would be appreciated :slight_smile:

2 Likes

Ah man sorry to hear that you think that. I thought the pixel art was pretty sweet to be honest. It is Adam Atomic’s pixel art that he released to the public domain.

Pay no attention to the younger generation. Very nice-looking old-school platformer.

Today’s kids reacting to Apple II seems appropriate.

1 Like

Haha cheers and that video was brills.

UPDATE 1.0.2

  • Achievements
  • More Terrain
  • Less frequent ads
  • New ad provider
  • Play services sign in on menu and no longer forced
  • Some physics fixes
  • Terrain difficulty gradually increases
  • New menu buttons
  • Google Analytics

GOOGLE PLAY
https://play.google.com/store/apps/details?id=uk.co.appattic.astrorunner

Looks like a fun game and a nicely polished too! Congrats and good luck on your release.

1 Like

Aww, thanks man :slight_smile:

I especially like the color scheme, simple, yet powerful.
Also congratulations for releasing the game. Too often we see indie devs starting projects that are too complicated and thus never get finished.

Thanks man for the very kind words :smile:

Lookin good :slight_smile:

I feel like you’re encountering a “Double Jump Height” issue which i’ve seen with physics based stuff quite a bit in Unity. It gets annoying when I end up flying so far over a wall that I can’t land before falling in lava.

Go go pixel art

1 Like

Thanks man, I am working on that issue now and still haven’t cracked it. I never seems to happen in the editor so I think it might be Android quickly registering another touch just as the user reaches a new platform making the user jump when they don’t wish too but I could be totally utterly wrong.

Do you know any workarounds for this? It has been annoying me for quite awhile.

I’ve seen it occur when my jump code is in FixedUpdate and input code is in Update, FixedUpdate can be processed twice before Update fires in some cases. I usually put a couple frame debounce in and that tends to resolve it (throw a little boolean or int counter to count the number of fixed updates since the last jump impulse)

1 Like

This looks nice! Good job man.

Pixel art FTW!

Awesome man, thanks for the kind words :smile:

Thanks for the awesome advice!

UPDATE 1.0.3

  • Fixed jumping issues
  • More terrain
  • Fixed character resolution
  • Tweaked difficulty
  • Lowered lava
  • Lava animation
  • More Games button

GOOGLE PLAY
https://play.google.com/store/apps/details?id=uk.co.appattic.astrorunner

Last time posting an update. Fixed the jumping issues and the game now plays a lot lot better.

Good job, Steven. This is the type of game I like–pixel art, nice music, and most importantly, originality.

1 Like

Thanks man for playing my game and all the lovely kind words, very much appreciated. I wouldn’t say my game is original though, after all it is a ‘runner’ style game and they are a dime a dozen. I think the suit power meter is pretty cool mechanic and my idea. Thanks again man.

Yes, but if you think about it most platformers/endless runners today are a clone of Flappy Bird.

1 Like

Well shucks, thanks very much.