Ah man sorry to hear that you think that. I thought the pixel art was pretty sweet to be honest. It is Adam Atomicâs pixel art that he released to the public domain.
I especially like the color scheme, simple, yet powerful.
Also congratulations for releasing the game. Too often we see indie devs starting projects that are too complicated and thus never get finished.
I feel like youâre encountering a âDouble Jump Heightâ issue which iâve seen with physics based stuff quite a bit in Unity. It gets annoying when I end up flying so far over a wall that I canât land before falling in lava.
Thanks man, I am working on that issue now and still havenât cracked it. I never seems to happen in the editor so I think it might be Android quickly registering another touch just as the user reaches a new platform making the user jump when they donât wish too but I could be totally utterly wrong.
Do you know any workarounds for this? It has been annoying me for quite awhile.
Iâve seen it occur when my jump code is in FixedUpdate and input code is in Update, FixedUpdate can be processed twice before Update fires in some cases. I usually put a couple frame debounce in and that tends to resolve it (throw a little boolean or int counter to count the number of fixed updates since the last jump impulse)
Thanks man for playing my game and all the lovely kind words, very much appreciated. I wouldnât say my game is original though, after all it is a ârunnerâ style game and they are a dime a dozen. I think the suit power meter is pretty cool mechanic and my idea. Thanks again man.