Astroids/Space Invader Game

Hey guys, i have just recently finished this game enough so it can be shown off! It is my first game and i really want some good feedback on it, so can you please help me out? The game is sort of like Asteroids as you ARE just killing asteroids but it is in the Space Invaders style where you are a little ship at the bottom of the screen. Some of the key features in it is the looping screen effect, 100% random game play, increasing difficulty, and power-ups.

Though i need some help, first of i need a name for it, the working name for now is ‘Space Shoot Out’ but i really do not like it and would like some ideas! I also need some ideas for power-ups, as i only have a triple fire power-up for now but will soon add a auto fire power-up. Well thanks to all of you who play it, and even more thanks to all of you who leave a rating or comment on how you think it is!

Link to the game: http://xtoxicinferno.webs.com/spaceshootout.htm

Well, IMO everything is too fast. Character movment and asteroid speed. This makes it quite difficult to line up a shot.

Thank you Blacklight28, if others feel the same way i will change things, but if majority like it as is, i will leave it.

Also, i have updated the game now there is 2 power-ups.
One is the red capsule: Triple Shot.
The other is the blue capsule: Rapid Fire.

I am thinking about adding a shield power-up so that you are protected from the asteroids for 30 seconds or so, or until you get hit 3 times. The amount may change but i do not know. This is the reason i have posted the game here as i want you, the community, to be able to help me make it the best I can.

For example, If you think that the power-up drop rate is not often enough, or you get to many, just leave me a reply either here on this topic, or on the comments below the game on my website.

Thanks again everyone!

This begs for gamepad support!

Also, I agree, the asteroids seem to be coming to fast. What you could do is start with a slow speed and then build up the speed as the player advances through the game. With that mechanic, the game continues to be challenging as the player’s skill progresses.

Alright seeing how it has been requested i have made another version of it, and posted it on the site. Here is the link to the slower version that has speed that steadily increases as you progress in it.

http://xtoxicinferno.webs.com/spaceshootoutv2.htm

I have also made updates to the game as a whole, i have added a score system and i have added a little thing in the corner to tell you which firing mode you are in, so that you can check and see. Please keep the feedback coming, good or bad! or even just to agree with what has already been said.

Also, if someone wishes to point me in the direction of how to make a High Score system, please do so as i would love to make this game a competitive game!

Come on people, please give me feedback! Even if it is just to say the game sucks! Also, fairly major overhaul on the game, i have opted to keep the slower version, i have also released ‘models’ for the power-ups now instead of colored capsules, and i have added a new power-up, the shield! Please test it out and tell me what you think and tell me if you get any errors! Also, tell me what you like about it and what you don’t like, and what you would like in the game. Thank you everyone!

Looks good, although the art could use a little overhaul. :stuck_out_tongue: The controls for the ship could be a little more responsive. Also, the difficulty should increase as you progress. It seemed to be the same as I went on, so it became stale after a couple minutes.

Yeah, the art on it is all made by me, and i am not a artist at all. My love for game making is the programming side of things, and i simply make the artwork good enough to get by, but not good enough to actually sell or place a name on it. Same thing with sounds, i use Sound Fxer to make the sounds so they are pre-generated and i had nothing to do with them, and for the same reason their is no background music.

As for the difficulty aspect, if you play it for a while you will notice that the number of asteroids actually falling increases. But do you feel that the speed that they fall at should increase at the same rate? As in, by the time that their is 20+ asteroids on the screen they should be going twice as fast?

Lastly, what do you mean by it should be more responsive. Do you mean that it should be faster? Please elaborate so i can better fix things. Thank you for your feedback Discord!

Well, it seemed like the ship keeps moving for a moment after you release the button when you are moving at high speeds. And I think the number of asteroids should increase (like you say they do), but I feel the speed should increase as well. Maybe make them a little slower at the start so the speed isn’t absolutely insane once it starts to increase.