Hello,
I was thniking using Async loading (Addressables.InstantiateAsync) would have no visible impact on main thread and render fluidity. But it seems I’m wrong.
Every 3 sec I load 2 big assets with Addressables.InstantiateAsync, and I get noticeable time spikes in player loop :
First one is even worst :
Others :
Is there a way to load assets without impacting main thread performance and avoid any rendering/input lag?
Thanks

