I would like to know how to take screenshots asynchronously from a location based game. Currently our platform records the geographic coordinates that determine the player(s) position in the map during a game / activity.
Is it possible to run unity in a virtual machine on a server, via scripts, and taking screenshots in a specific time or frame? The app uses various Cinemachine cameras.
The supported platforms include WebGL, Android, iOS. Perhaps one option could be running the game on Chrome V8 engine on a virtual machine. Is a replay system mandatory for this task? Please let me know if there are better approaches for accomplishing async screenshot functionality.