Async Screenshot System

Hi everyone,

I would like to know how to take screenshots asynchronously from a location based game. Currently our platform records the geographic coordinates that determine the player(s) position in the map during a game / activity.

Is it possible to run unity in a virtual machine on a server, via scripts, and taking screenshots in a specific time or frame? The app uses various Cinemachine cameras.

The supported platforms include WebGL, Android, iOS. Perhaps one option could be running the game on Chrome V8 engine on a virtual machine. Is a replay system mandatory for this task? Please let me know if there are better approaches for accomplishing async screenshot functionality.

Thanks

This isn’t really a Cinemachine question. Cinemachine just pushes the main camera around, so any solution that works without Cinemachine will also work with it. Try asking one one of the other forums, perhaps graphics https://forum.unity.com/categories/graphics.75/ or general Unity Engine - Unity Discussions.

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Thank you for the update. Sounds good. The new thread is at: