AsyncGPUReadback.Request() has no support for texture arrays?

Hi, is there a way to use AsyncGPUReadback.Request() on texture arrays? I dont see a suitable overload. This means I will have to copy a slice to a tex2d, do the related bookkeeping when the download completes. I would like to avoid those additional steps.

Cheers, Bas

depth
Depth in pixels for Texture3D being fetched. Number of layers for TextureCube, TextureArray and TextureCubeArray.

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