Asynchronous Alternative to WWW.LoadImageIntoTexture

I am using Unity to create a news-browsing app for the HTC Vive. My app uses WWW.LoadImageIntoTexture to dynamically create textures from internet images. The problem is that WWW.LoadImageIntoTexture is synchronous and sometimes even one call per-frame is enough to trash the framerate. Is there any way to load images asynchronously? Here are some things I tried:

  • Loading only one image per frame
  • Reducing image size by passing all images through an http service that shrinks the image size

Both solutions helped but neither one solved the problem sufficiently. So I have two questions:

  1. Is there an asynchronous alternative to WWW.LoadImageIntoTexture?

  2. Is it possible to preprocess images outside of unity so that unity can load them faster? e.g. is Texture.SetPixels faster than WWW.LoadImageIntoTexture? What is the fastest Unity API for taking a preprocessed image and converting it into a texture? What would be a good way to preprocess the image outside of unity with reasonably low latency?

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Hi. It was a month already.
Was you able to solve this problem?

Can someone help with this?

I think this is what you’re looking for