Asynchronous Movie Playback (works, but shouldn't, right?)

Hi,

I have an odd problem. I thought that movies weren’t allowed to run at the same time as the rest of the app. I thought that when I invoked a movie, it would grind things to a halt inside my app. Is that right? Or am I wrong?

I’d be happy either way.

The problem is, things are happening in my app, between when my intro movie starts, and when it ends. Should this be happening like this?

Thanks!
-Chilton

What kind of things are happening during the video playback? Are you getting sounds played or is the video somehow being overlaid with graphics or something like that?

The movie playback will take over the hardware, as such the rest will suffer significantly (its also always fullscreen so there is no reason to have anything visual in its back)

You should not be starting the game until the movie playing is done. To achieve that have an intro scene with a script that checks if the movie has ended in a friendly way and if thats the case it switches to the main scene / main menu.