I’ve been scouring the forum for a clear answer about this. Is AsyncOperation.progress broken, or is there some strange way to use it that isn’t immediately obvious? I have finally gotten it to print 1 with a singleton that doesn’t get destroyed between scenes, but this seems like a hack.
I’m just trying to output the percentage of a loaded level, one feature I was really excited to get when I got Pro
Reporting a bug is never wrong.
I’m sure some reported it in the past, I personally didn’t as I don’t like loading bars anyway as you never get continous load and if you do jump - jump anyway you can just as well only show a loading indicator
I’ll go ahead and report a bug tomorrow. Ordinarily I’d use a loading indicator, but I’m doing a direct port, so I have to clone the existing game exactly.