AsyncOperation.progress

Hey guys,

I’ve been scouring the forum for a clear answer about this. Is AsyncOperation.progress broken, or is there some strange way to use it that isn’t immediately obvious? I have finally gotten it to print 1 with a singleton that doesn’t get destroyed between scenes, but this seems like a hack.

I’m just trying to output the percentage of a loaded level, one feature I was really excited to get when I got Pro :slight_smile:

Duane

as far as I’m aware it does not work as expected.

So it would seem…:frowning:

Is that the official stance? Should we log a bug? I’m sure someone would have at this point, given the number of posts on the subject.

Reporting a bug is never wrong.
I’m sure some reported it in the past, I personally didn’t as I don’t like loading bars anyway as you never get continous load and if you do jump - jump anyway you can just as well only show a loading indicator

I’ll go ahead and report a bug tomorrow. Ordinarily I’d use a loading indicator, but I’m doing a direct port, so I have to clone the existing game exactly.

This has already been logged as a bug (case 382407 if you ever want to follow it up) but hasn’t been fixed yet.

Thanks Andee! I’ll keep an eye on it!