Hello there,
I have a big Unity project (after being built more than 2GB) with two scenes, one Game scene, the other menu (to select some graphics setting). Playing on the editor went well as expected: choose quality setting and then Play the game phew
However, after building the project and opening made it stuck at 90% progress. While at 90% loading, I can hear the audios I have in the project. What did Wrong I do ?
My play method is given below!
public void Launch()
{
debugText.text = "Processing...";
//SceneManager.LoadScene(sceneLoad);
isLoading = true;
loadingPanel.SetActive(true);
QualitySettings.asyncUploadTimeSlice = 32;
StartCoroutine(LoadAsyncScene());
}
IEnumerator LoadAsyncScene()
{
AsyncOperation asyncLoad = SceneManager.LoadSceneAsync(sceneLoad);
while (!asyncLoad.isDone)
{
loadProgress = asyncLoad.progress;
yield return null;
}
}