Hi, I’m trying to release a buil for ios and I’m facing the following errors, I leave attached also the editor log in case someone can help me to know what’s going on, thanks!!
Error 1:
<Library/Bee/artifacts/iOS/AsyncPluginsFromLinker: Failed to find entry-points:
UnityEditor.GenericMenu:CatchMenu (object,string[],int) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUI/GenericMenu.cs:127)/>
Error 2:
Building Library/Bee/artifacts/iOS/AsyncPluginsFromLinker failed with output:
UnityEditor.Build.BuildFailedException: Burst compiler (1.8.16) failed running
stdout:
Overriding backend due to platform constraints : 'burst-llvm-10'
Error: Failed to find entry-points:
System.Exception: Unexpected exception while processing type `UnityEngine.Animations.Rigging.MultiParentConstraintJob` ---> System.Exception: The type `UnityEngine.Animations.ProcessAnimationJobStruct`1<UnityEngine.Animations.Rigging.MultiParentConstraintJob>` does not contain an `Execute` method
at Burst.Compiler.IL.Server.EntryPointMethodFinder.FindEntryPoints (System.String[] rootAssemblyNames, Burst.Compiler.IL.Hashing.CacheRuntime.HashCacheAssemblyStore assemblyStore, Burst.Compiler.IL.AssemblyLoader assemblyLoader, Burst.Compiler.IL.NativeCompilerOptions options, Burst.Compiler.IL.Server.ProfileDelegate profileCallback, System.Boolean includeRootAssemblyReferences, System.Boolean splitTargets) [0x007b2] in <74b8d24c73d245b5952c698ae125060a>:0
--- End of inner exception stack trace ---
at Burst.Compiler.IL.Server.EntryPointMethodFinder.FindEntryPoints (System.String[] rootAssemblyNames, Burst.Compiler.IL.Hashing.CacheRuntime.HashCacheAssemblyStore assemblyStore, Burst.Compiler.IL.AssemblyLoader assemblyLoader, Burst.Compiler.IL.NativeCompilerOptions options, Burst.Compiler.IL.Server.ProfileDelegate profileCallback, System.Boolean includeRootAssemblyReferences, System.Boolean splitTargets) [0x008b6] in <74b8d24c73d245b5952c698ae125060a>:0
at Burst.Compiler.IL.Server.CompilerServer+<>c__DisplayClass18_1.<FindMethods>b__0 (Burst.Compiler.IL.Server.Caching.CacheManager cacheManager) [0x0005e] in <74b8d24c73d245b5952c698ae125060a>:0
at Burst.Compiler.IL.Server.CompilerServer+<>c__DisplayClass26_0`1[TResult].<RunTask>b__0 () [0x00145] in <74b8d24c73d245b5952c698ae125060a>:0
at Burst.Compiler.IL.Server.CompilerServer.RunTask[TResult] (Burst.Compiler.IL.Server.TargetKey target, System.String taskName, System.String[] assemblyFolders, System.Threading.CancellationToken cancellationToken, System.Func`2[T,TResult] function) [0x00131] in <74b8d24c73d245b5952c698ae125060a>:0
at Burst.Compiler.IL.Server.CompilerServer.FindMethods (Burst.Compiler.IL.Server.CompilerServerOptions options, Burst.Compiler.IL.Aot.AotCompilerOptions aotOptions, Burst.Compiler.IL.AssemblyDefinesDict assemblyDefines, Burst.Compiler.IL.Server.TargetKey target, Burst.Compiler.IL.Server.Caching.CacheManager cacheManager, Burst.Compiler.IL.CompilerStatistics stats, System.Threading.CancellationToken cancellationToken) [0x00299] in <74b8d24c73d245b5952c698ae125060a>:0
at Burst.Compiler.IL.Server.CompilerServer+<>c__DisplayClass26_0`1[TResult].<RunTask>b__0 () [0x00145] in <74b8d24c73d245b5952c698ae125060a>:0
at Burst.Compiler.IL.Server.CompilerServer.RunTask[TResult] (Burst.Compiler.IL.Server.TargetKey target, System.String taskName, System.String[] assemblyFolders, System.Threading.CancellationToken cancellationToken, System.Func`2[T,TResult] function) [0x00131] in <74b8d24c73d245b5952c698ae125060a>:0
at Burst.Compiler.IL.Server.CompilerServer.Compile (Burst.Compiler.IL.Server.CompilerServerOptions options, Burst.Compiler.IL.Server.CompilationMessageStreamer streamer, System.Threading.CancellationToken cancellationToken) [0x001ca] in <74b8d24c73d245b5952c698ae125060a>:0
stderr:
at Unity.Burst.Editor.BurstAotCompiler+BclRunner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Boolean unreliableExitCode) [0x00224] in ./Library/PackageCache/com.unity.burst@1.8.16/Editor/BurstAotCompiler.cs:1985
at Unity.Burst.Editor.BurstAotCompiler+BclRunner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Collections.Generic.IReadOnlyDictionary`2[TKey,TValue] environment) [0x00087] in ./Library/PackageCache/com.unity.burst@1.8.16/Editor/BurstAotCompiler.cs:1843
at Unity.Burst.Editor.BurstAotCompiler+BclRunner.RunManagedProgram (System.String exe, System.String args, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Collections.Generic.IReadOnlyDictionary`2[TKey,TValue] environment) [0x00000] in ./Library/PackageCache/com.unity.burst@1.8.16/Editor/BurstAotCompiler.cs:1806
at Unity.Burst.Editor.BurstAotCompiler.OnPostBuildPlayerScriptDLLsImpl (Unity.Burst.Editor.BurstAotCompiler+BurstAOTSettings settings, UnityEditor.Compilation.Assembly[] playerAssemblies) [0x00989] in ./Library/PackageCache/com.unity.burst@1.8.16/Editor/BurstAotCompiler.cs:912
at Unity.Burst.Editor.BurstAOTCompilerPostprocessor.DoGenerate (UnityEditor.Compilation.Assembly[] assemblies) [0x00013] in ./Library/PackageCache/com.unity.burst@1.8.16/Editor/BurstAotCompiler.cs:353
at Unity.Burst.Editor.BurstAOTCompilerPostprocessor.GenerateNativePluginsForAssemblies (UnityEditor.Build.IGenerateNativePluginsForAssemblies+GenerateArgs args) [0x0006a] in ./Library/PackageCache/com.unity.burst@1.8.16/Editor/BurstAotCompiler.cs:192
at UnityEditor.Modules.BeeBuildPostprocessor.GenerateNativePluginsForAssemblies (PlayerBuildProgramLibrary.Data.GenerateNativePluginsForAssembliesArgs args) [0x00050] in /Users/bokken/build/output/unity/unity/Editor/Mono/Modules/BeeBuildPostprocessor.cs:612
at Bee.BeeDriver.BuildRequest+<>c__DisplayClass63_0`1[T].<RegisterRPCCallback>b__0 (System.Object o) [0x00000] in /Users/bokken/build/output/unity/unity/Tools/Bee/Bee.BeeDriver2/BuildRequest.cs:66
at Bee.BeeDriver.BeeDriver_RunBackend+<>c__DisplayClass1_0.<ProcessRPCRequest>b__0 () [0x00000] in /Users/bokken/build/output/unity/unity/Tools/Bee/Bee.BeeDriver2/BeeDriver_RunBackend.cs:88
at System.Threading.Tasks.Task.InnerInvoke () [0x0000f] in <e307bbb467104258887a104f6151f183>:0
at System.Threading.Tasks.Task.Execute () [0x00000] in <e307bbb467104258887a104f6151f183>:0
--- End of stack trace from previous location where exception was thrown ---
at Bee.BeeDriver.BeeDriver_RunBackend.ProcessRPCRequest (Bee.BinLog.RPCActionMessage msg, Bee.BeeDriver.BuildRequest+RPCCallback rpcCallback, IPCConnection ipcConnection, System.Threading.Tasks.Task writePipeConnectionTask, Bee.BeeDriver.InternalState state) [0x000ba] in /Users/bokken/build/output/unity/unity/Tools/Bee/Bee.BeeDriver2/BeeDriver_RunBackend.cs:88 .ctor
UnityEditor.GenericMenu:CatchMenu (object,string[],int) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUI/GenericMenu.cs:127)
Error 3:
BuildFailedException: Player build failed: 2 errors
UnityEditor.Modules.BeeBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at /Users/bokken/build/output/unity/unity/Editor/Mono/Modules/BeeBuildPostprocessor.cs:725)
UnityEditor.iOS.iOSBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at <ee1cbd60714b44fabc03f8a560cac11f>:0)
UnityEditor.GenericMenu:CatchMenu(Object, String[], Int32) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUI/GenericMenu.cs:127)
Editor (1).pdf (543.4 KB)
