I have searched and tried many options before posting what seems like it’s already been covered.
I have played with the skin thickness, slope (gone from min to max) and even messed with the radius.
I have even tried changing my movement from Vector3.right
to variations of Vector3(1, -0.1, 0)
Is there something obvious i might be missing that makes my dude stick?
It happens about 1 out of 10 times if I land right on the corner of a platform (box collider)