At a loss as to why 2d character is sticking to box collider

I have searched and tried many options before posting what seems like it’s already been covered.

I have played with the skin thickness, slope (gone from min to max) and even messed with the radius.

I have even tried changing my movement from Vector3.right to variations of Vector3(1, -0.1, 0)

Is there something obvious i might be missing that makes my dude stick?

It happens about 1 out of 10 times if I land right on the corner of a platform (box collider)

Found the answer,
I do feel rather silly.
Figured i would share the fix incase someone else runs into the same issue. Especially since i started with iphone standard assets sidescroller. Its a long ways from the original but i never really changed the controller settings.

Tweaking the slope fixed the problem.
I guess i didnt play around with it enough.
I think i got to fixated on skin thickness.