At launch, my game downloads an AssetBundle. Once the download finishes, it unpacks it, caches it, and proceeds to the game. This has worked fine for approximately a month. I have made no changes to any relevant code recently - I have spent the past few days developing new content/meshes/textures, not coding.
Starting today, for seemingly no reason, I started receiving this error when the AssetBundle finishes downloading:
Because the AssetBundle is never unpacked or cached, the game breaks, and I can do nothing.
- I have not installed any new software.
- I am running Unity Editor as an administrator.
- My hard drive has several hundred free GB of space.
- I have not changed any permissions or added any new users to my machine.
- I am running a relatively new (<1 month) Win10 install.
- Everything worked fine for approximately a month before encountering this error. I have not made any significant code changes.
- OLD VERSIONS OF THE GAME STILL WORK. I can run my build from 3 days ago and everything runs fine. But when I roll back my code to 3 days ago and recompile, it fails.
- Upgrading the Unity Editor from 5.2.2 to 5.3.2 did not fix this problem.
- Updating to the latest version of the Unity Web Player did not fix this problem.
- Disabling Windows Defender (my only antivirus software) and Dropbox did not fix this problem.
- Manually setting the cache folder to no longer be read-only did not fix this problem. (It automatically reverts back to read-only.)
- The cache directories are not being indexed by Windows.
I am out of ideas and exasperated. It looks and feels like there is some other software interfering with Unity Web Player’s ability to move things around, but I have no idea what else to try.