At same quality graphics level Android version is very aliased and the desktop one is not.

Hi guys,

I’m working in my first application and I’m facing an issue or more likely a behavior of Unity that I don’t understand.

The same project at the same quality settings, good, doesn’t render the same for Android and Desktop. Actually after switching platform it doesn’t look the same inside the editor too and I don’t know why ?

When in Desktop mode all my textures look nice and neat, no aliasing - but when in Android mode, same quality level, and even at fantastic level, all textures look aliased, very degraded, either in the editor or in the device (latest google nexus tablet).

I tried to change the Texture Compression in the “build settings” panel for Android but nothing changed.

I’m pretty sure I’m doing something wrong but I don’t know why.

Any ideas or explanations ?

Thank you

I finally managed this issue by overriding the texture compression for Android and set it to “true color”. Not sure why I have to do that for Android but it works.