Hey guys,
I’m deciding if I should bother pooling my objects in a current project. The maximum amount of objects that would get instantiated at any given second is about 5. Same goes for Destroy. But all this happens about every 10 seconds.
The reason I say this is because a large number of the objects will be moving/scaling/rotating and I’d need to reset values every time I despawn for pooling. I’d like to keep the code as streamlined as possible, which means Destroy() is what I would default to.
Thanks
EDIT: Also, How bad is Resources.Load? It’s so convenient.