Sometimes I get :
There is a mismatch in secondary textures of sprites wasting texture space and potentially break draw call batching.
Ok, I get it, but in practice, this message is not very helpful at all. We need more information such as which sprite exactly is causing such problem.
Using Atlas means there could be hundreds if not thousands of sprites in the atlas so it is nearly impossible to go through them one by one.
Can we PLEASE, improve this? It is very trivial and I am guessing if message was able to detect such problem, surely it should also be able to find out which sprite was cause it relatively easily.
If I may add one more, if the source was from the sheet, then it should give actual sprite sheet name + sprite name within it.