Hello,
I read forums about the subject and can’t find a solution avoiding the use of third party tools like TexturePacker, so maybe you could enlighten me:
There is a great feature in NGUI allowing me to easily create themes for my game: the atlas reference. This functionality allows all texture calls to be redirected to a given atlas.
What I do using NGUI is:
- create a default atlas ‘A’.
- create an “atlas reference” redirecting calls to ‘A’.
- tell all the game objects to use the “atlas reference”
→ the game runs fine using this default atlas.
When I load a new Asset Bundle at runtime containing a new atlas, I just have to switch the “atlas reference” to make all the textures updated.
What is the best way to achieve such a functionality using uGUI ?
If not currently possible, is there a roadmap for this feature ?
Thanks !