I’ve done a lot with the profiler and optimization, see below “Past investigations/optimizations” posts. Pretty much all of my bottleneck is coming from the GPU side. Also done many comparisons comparing various gameobject assets against each other, reducing tris and verts, switched to 100% baked lighting, occlusion culling, optimized settings, FFR… etc. So next, I would like to try atlas combining, my draw calls are high, and my FPS is around 60 to 80, but since I’m designing for Quest 2, I want to get them always over 72 FPS.
I feel like I’m getting close to my targets and am investigating/trying all things I can think of, has been suggested here or seen in optimization vids. So Atlas combing is next on my list and not the last… I’m searching for even 2 to 3 FPS where I can get it…
I know I can try a bunch of random Atlas makers/creators on the asset store (which I may still do), but I am very interested in any techniques, suggestions or programs that users here have had success with in regards to 3D Atlas combining