Atlases How to Use It

Basicly I’m trying to lower build size by using atlases.

I have various sprites and want to pack them up with atlases and compress them. However, I don’t see a way to use sprites in the atlases. When I create a new UI image what do I suppose to drag and drop to the source image field?

I read this. Sprite Atlas adding on build size. It seems that this is all automated

Unity: Game Optimization using Sprite Atlas - Yarsa DevBlog In here it says “After the sprite atlas creation is done, we don’t have to worry about missing image references in our Unity project because Unity’s sprite atlas replaces all the old images with the currently packed atlas images.”

However, all of my sprites still included in the build.

Okay I found the issue.

Just Reimport All :confused: